These are the sources and citations used to research Tim - Augmented and virtual reality. This bibliography was generated on Cite This For Me on
In-text: (20 Awesome Brand Advertising Video Examples, 2018)
Your Bibliography: Advids. 2018. 20 Awesome Brand Advertising Video Examples. [online] Available at: <https://blog.advids.co/20-awesome-brand-advertising-video-examples/> [Accessed 28 May 2018].
In-text: (Azhar, 2013)
Your Bibliography: Azhar, O., 2013. Culture, Advertising & Brand Equity: The Influence of Culture on Advertising and its Effect on Brand Equity. SSRN Electronic Journal,.
In-text: (Chaudhuri, 2002)
Your Bibliography: Chaudhuri, A., 2002. How Brand Reputation Affects the Advertising-Brand Equity Link. Journal of Advertising Research, 42(3), pp.33-43.
In-text: (Chaudhuri, 2018)
Your Bibliography: Chaudhuri, A., 2018. How Brand Reputation Affects the Advertising-Brand Equity Link.
In-text: (7 Ways to Create a Customer Experience Strategy, 2018)
Your Bibliography: CRM Blog: Articles, Tips and Strategies by SuperOffice. 2018. 7 Ways to Create a Customer Experience Strategy. [online] Available at: <https://www.superoffice.com/blog/customer-experience-strategy/> [Accessed 2 June 2018].
In-text: (Augmented and virtual reality go to work, 2018)
Your Bibliography: Deloitte Insights. 2018. Augmented and virtual reality go to work. [online] Available at: <https://www2.deloitte.com/insights/us/en/focus/tech-trends/2016/augmented-and-virtual-reality.html> [Accessed 29 May 2018].
In-text: (2018)
Your Bibliography: Digitaltrends.com. 2018. [online] Available at: <https://www.digitaltrends.com/mobile/best-augmented-reality-apps/> [Accessed 28 May 2018].
In-text: (Feiner, 2002)
Your Bibliography: Feiner, S., 2002. Augmented Reality: A New Way of Seeing. Scientific American, 286(4), pp.48-55.
In-text: (What’s next for VR: Levels of Immersion, 2018)
Your Bibliography: Foundry. 2018. What’s next for VR: Levels of Immersion. [online] Available at: <https://www.foundry.com/industries/virtual-reality/immersive-vr-experiences> [Accessed 28 May 2018].
In-text: (Henrick and Jain, 2000)
Your Bibliography: Henrick, R. and Jain, A., 2000. Method for performing targeted marketing over a large computer network. US Patent 6,055,510.
In-text: (Jung, Chung and Leue, 2015)
Your Bibliography: Jung, T., Chung, N. and Leue, M., 2015. The determinants of recommendations to use augmented reality technologies: The case of a Korean theme park. Tourism Management, 49, pp.75-86.
In-text: (Saidin, Abd Halim and Yahaya, 2015)
Your Bibliography: Saidin, N., Abd Halim, N. and Yahaya, N., 2015. A Review of Research on Augmented Reality in Education: Advantages and Applications. International Education Studies, 8(13).
In-text: (SHERMAN, 2017)
Your Bibliography: SHERMAN, W., 2017. UNDERSTANDING VIRTUAL REALITY. [S.l.]: MORGAN KAUFMANN.
In-text: (Squire and Klopfer, 2007)
Your Bibliography: Squire, K. and Klopfer, E., 2007. Augmented Reality Simulations on Handheld Computers. Journal of the Learning Sciences, 16(3), pp.371-413.
In-text: (What are Mobile Games? - Definition from Techopedia, 2018)
Your Bibliography: Techopedia.com. 2018. What are Mobile Games? - Definition from Techopedia. [online] Available at: <https://www.techopedia.com/definition/24261/mobile-games> [Accessed 28 May 2018].
In-text: (What is Augmented Reality technology and how does AR work, 2018)
Your Bibliography: Thinkmobiles. 2018. What is Augmented Reality technology and how does AR work. [online] Available at: <https://thinkmobiles.com/blog/what-is-augmented-reality/> [Accessed 28 May 2018].
In-text: (Thompson, 2003)
Your Bibliography: Thompson, R., 2003. Maya. Alachua, Fla.: Govardhan Hill Pub.
In-text: (West, 2013)
Your Bibliography: West, D., 2013. Digital schools. Washington DC: Brookings Institution Press.
10,587 students joined last month!