These are the sources and citations used to research Qualitative portfolio. This bibliography was generated on Cite This For Me on
In-text: (Barton and Davis, 2016)
Your Bibliography: Barton, A. and Davis, H., 2016. From empowering the shameful to shaming the empowered: Shifting depictions of the poor in ‘reality TV’. Crime, Media, Culture: An International Journal, [online] p.174165901667947. Available at: <http://journals.sagepub.com/doi/pdf/10.1177/1741659016679475> [Accessed 19 May 2018].
In-text: (British Sociological Association, 2017)
Your Bibliography: British Sociological Association, 2017. Statement of Ethical Practice. [online] Available at: <https://www.britsoc.co.uk/ethics> [Accessed 20 May 2018].
In-text: (Carter, 2005)
Your Bibliography: Carter, D., 2005. Living in virtual communities: an ethnography of human relationships in cyberspace. Information, Communication & Society, [online] 8(2), pp.148-167. Available at: <https://www.tandfonline.com/doi/abs/10.1080/13691180500146235> [Accessed 19 May 2018].
In-text: (Ducheneaut, Moore and Nickell, 2007)
Your Bibliography: Ducheneaut, N., Moore, R. and Nickell, E., 2007. Virtual ‘‘Third Places’’: A Case Study of Sociability in Massively Multiplayer Games*. Computer Supported Cooperative Work, [online] 16(1-2), pp.129-166. Available at: <https://link.springer.com/article/10.1007/s10606-007-9041-8#citeas> [Accessed 20 May 2018].
In-text: (Fletcher, 1998)
Your Bibliography: Fletcher, G., 1998. All that is Virtual Bleeds into Reality. [online] Australian Sociological Association. Available at: <http://www.spaceless.com/papers/1.htm> [Accessed 21 May 2018].
In-text: (Oxford Dictionary, 2018)
Your Bibliography: Oxford Dictionary, 2018. [online] Available at: <https://en.oxforddictionaries.com/definition/mmog> [Accessed 18 May 2018].
In-text: (Perring, 2018)
Your Bibliography: Perring, R., 2018. Meghan and Harry's wedding: Windsor homeless claim 'front-row seats' as they pitch tents. The Express,.
In-text: (Steinkuehler and Williams, 2006)
Your Bibliography: Steinkuehler, C. and Williams, D., 2006. Where Everybody Knows Your (Screen) Name: Online Games as "Third Places." Journal of Computer-Mediated Communication, [online] 11(4), pp.885-909. Available at: <https://academic.oup.com/jcmc/article/11/4/885/4617703> [Accessed 19 May 2018].
In-text: (Topping, 2018)
Your Bibliography: Topping, A., 2018. 'People care for five minutes': homeless man's death is wake-up call, says charity. The Guardian, [online] Available at: <https://www.theguardian.com/society/2018/feb/15/man-found-dead-london-tube-station-former-model-homeless-charity?CMP=Share_AndroidApp_Gmail> [Accessed 19 May 2018].
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