These are the sources and citations used to research Form B. This bibliography was generated on Cite This For Me on
In-text: (Bansal and Joshi, 2014)
Your Bibliography: Bansal, T. and Joshi, D., 2014. A Study of Students Experiences of WhatsApp Mobile Learning. 14(4).
In-text: (Bonk, 2007)
Your Bibliography: Bonk, C., 2007. The handbook of blended learning. San Francisco, Calif: Pfeiffer.
In-text: (Coleman, 1968)
Your Bibliography: Coleman, J., 1968. Academic Games and Learning. The bulletin of the National Association of Secondary School Principals, 52(325), pp.62-72.
In-text: (Downes, 1999)
Your Bibliography: Downes, T., 1999. Education and Information Technologies, 4(1), pp.65-79.
In-text: (Drea, Tripp and Stuenkel, 2005)
Your Bibliography: Drea, J., Tripp, C. and Stuenkel, K., 2005. An Assessment of the Effectiveness of an in-Class Game on Marketing Students’ Perceptions and Learning Outcomes. Marketing Education Review, 15(1), pp.25-33.
In-text: (Erhel and Jamet, 2013)
Your Bibliography: Erhel, S. and Jamet, E., 2013. Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness. Computers & Education, 67, pp.156-167.
In-text: (Flynn and Ashton, 2007)
Your Bibliography: Flynn, P. and Ashton, L., 2007. Experienced young PDA users set their own standards for m-learning.
In-text: (Freitas, 2006)
Your Bibliography: Freitas, S., 2006. Learning in Immersive worlds A review of game-based learning.
In-text: (Garrison and Kanuka, 2004)
Your Bibliography: Garrison, D. and Kanuka, H., 2004. Blended learning: Uncovering its transformative potential in higher education. The Internet and Higher Education, 7(2), pp.95-105.
In-text: (Garrison and Vaughan, 2008)
Your Bibliography: Garrison, D. and Vaughan, N., 2008. Blended learning in higher education. San Francisco: Jossey-Bass.
In-text: (Gehlen-Baum and Weinberger, 2014)
Your Bibliography: Gehlen-Baum, V. and Weinberger, A., 2014. Teaching, learning and media use in today’s lectures. Computers in Human Behavior, 37, pp.171-182.
In-text: (Georgiev, Georgieva and Smrikarov, 2004)
Your Bibliography: Georgiev, T., Georgieva, E. and Smrikarov, A., 2004. M-Learning - a New Stage of Е-Learning. In: International Conference on Computer Systems and Technologies - CompSysTech.
In-text: (Harvey, 2003)
Your Bibliography: Harvey, S., 2003. Building Effective Blended Learning Programs. Educational Technology archive, 43(6), pp.51-54.
In-text: (Huizenga, Admiraal, Akkerman and Dam, 2009)
Your Bibliography: Huizenga, J., Admiraal, W., Akkerman, S. and Dam, G., 2009. Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game. Journal of Computer Assisted Learning, 25(4), pp.332-344.
In-text: (Apple Passes Samsung to Capture the Top Position in the Worldwide Smartphone Market While Overall Shipments Decline 6.3% in the Fourth Quarter, According to IDC, 2018)
Your Bibliography: IDC: The premier global market intelligence company. 2018. Apple Passes Samsung to Capture the Top Position in the Worldwide Smartphone Market While Overall Shipments Decline 6.3% in the Fourth Quarter, According to IDC. [online] Available at: <https://www.idc.com/getdoc.jsp?containerId=prUS43548018> [Accessed 3 June 2018].
In-text: (Katz, 2005)
Your Bibliography: Katz, J., 2005. Mobile Phones In Educational Settings. A Sense Of Place: The Global And The Local In Mobile Communication, pp.305-317.
In-text: (Keegan, et al., 2007)
Your Bibliography: Keegan,, D., Lõssenko, L., Mázár, I., Fernández Michels, P., Paulsen, M. and Rekkedal, T., 2007. E-learning initiatives that did not reach targeted goals. Bekkestua: NKI Forlaget, March(26).
In-text: (Kuran, Pedersen and Elsner, 2017)
Your Bibliography: Kuran, M., Pedersen, J. and Elsner, R., 2017. Learning Management Systems on Blended Learning Courses: An Experience-Based Observation. Image Processing and Communications Challenges 9, pp.141-148.
In-text: (Mays and Pope, 1995)
Your Bibliography: Mays, N. and Pope, C., 1995. Qualitative Research: Rigour and qualitative research. BMJ, 311(6997), pp.109-112.
In-text: (McCutcheon, Lohan, Traynor and Martin, 2014)
Your Bibliography: McCutcheon, K., Lohan, M., Traynor, M. and Martin, D., 2014. A systematic review evaluating the impact of online or blended learning vs. face-to-face learning of clinical skills in undergraduate nurse education. Journal of Advanced Nursing, 71(2), pp.255-270.
In-text: (Moskal, Dziuban and Hartman, 2013)
Your Bibliography: Moskal, P., Dziuban, C. and Hartman, J., 2013. Blended learning: A dangerous idea?. The Internet and Higher Education, 18, pp.15-23.
In-text: (Nelson, 2018)
Your Bibliography: Nelson, R., 2018. Global App Revenue Grew 35% in 2017 to nearly $60 Billion. [online] Sensortower.com. Available at: <https://sensortower.com/blog/app-revenue-and-downloads-2017> [Accessed 3 June 2018].
In-text: (Oblinger, 2004)
Your Bibliography: Oblinger, D., 2004. The Next Generation of Educational Engagement. Journal of Interactive Media in Education, 2004(1), p.10.
In-text: (Papastergiou, 2009)
Your Bibliography: Papastergiou, M., 2009. Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation. Computers & Education, 52(1), pp.1-12.
In-text: (Payne and Williams, 2005)
Your Bibliography: Payne, G. and Williams, M., 2005. Generalization in Qualitative Research. Sociology, 39(2), pp.295-314.
In-text: (Prensky, 2003)
Your Bibliography: Prensky, M., 2003. Digital game-based learning. Computers in Entertainment, 1(1), p.21.
In-text: (Prensky, 2004)
Your Bibliography: Prensky, M., 2004. The emerging online life of the digital native. Retrieved, August(7).
In-text: (Radesky, Schumacher and Zuckerman, 2014)
Your Bibliography: Radesky, J., Schumacher, J. and Zuckerman, B., 2014. Mobile and Interactive Media Use by Young Children: The Good, the Bad, and the Unknown. PEDIATRICS, 135(1), pp.1-3.
In-text: (Rodriguez, Ooms and Montañez, 2008)
Your Bibliography: Rodriguez, M., Ooms, A. and Montañez, M., 2008. Students’ Perceptions of Online-learning Quality given Comfort, Motivation, Satisfaction, and Experience. Journal of Interactive Online Learning, 7(2), pp.105-125.
In-text: (Roy and Sharples, 2015)
Your Bibliography: Roy, A. and Sharples, M., 2015. Mobile Game Based Learning. International Journal of Mobile and Blended Learning, 7(1), pp.1-12.
In-text: (Schwabe and Göth, 2005)
Your Bibliography: Schwabe, G. and Göth, C., 2005. Mobile learning with a mobile game: design and motivational effects. Journal of Computer Assisted Learning, 21(3), pp.204-216.
In-text: (Seife, 2000)
Your Bibliography: Seife, C., 2000. Zero. New York: Penguin Books.
In-text: (U.S. mobile phone gamers 2016 | Statistic, 2016)
Your Bibliography: Statista. 2016. U.S. mobile phone gamers 2016 | Statistic. [online] Available at: <https://www.statista.com/statistics/234635/number-of-mobile-gamers-forecast/> [Accessed 4 June 2018].
In-text: (Stockwell, Stockwell, Cennamo and Jiang, 2015)
Your Bibliography: Stockwell, B., Stockwell, M., Cennamo, M. and Jiang, E., 2015. Blended Learning Improves Science Education. Cell, 162(5), pp.933-936.
In-text: (Sung and Hwang, 2013)
Your Bibliography: Sung, H. and Hwang, G., 2013. A collaborative game-based learning approach to improving students' learning performance in science courses. Computers & Education, 63, pp.43-51.
In-text: (Tsai, Yu and Hsiao, 2012)
Your Bibliography: Tsai, F., Yu, K. and Hsiao, H., 2012. Exploring the Factors Influencing Learning Effectiveness in Digital Gamebased Learning. Journal of Educational Technology & Society, 15(3), pp.240-250.
In-text: (Wang and Shen, 2011)
Your Bibliography: Wang, M. and Shen, R., 2011. Message design for mobile learning: Learning theories, human cognition and design principles. British Journal of Educational Technology, 43(4), pp.561-575.
In-text: (Wei and Ke, 2014)
Your Bibliography: Wei, H. and Ke, L., 2014. “New Weapons” of Ideological and Political Education in Universities—WeChat. SHS Web of Conferences, 6, p.04001.
In-text: (Wu et al., 1999)
Your Bibliography: Wu, J., Seregard, S., Spångberg, B., Oskarsson, M. and Chen, E., 1999. Blue light induced apoptosis in rat retina. Eye, 13(4), pp.577-583.
In-text: (Mobile gaming, 2018)
Your Bibliography: www.statista.com. 2018. Mobile gaming. [online] Available at: <https://www.statista.com/topics/1906/mobile-gaming/> [Accessed 4 June 2018].
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